Luminem

Single-engine, full-band saturator

The character styles of Lumen, distilled into one focused engine. Choose from 35 nonlinear colors, focus the processed branch with wet-only filters, and blend it into your signal without breaking your flow.

See the workflow
See rent-to-own plans

Included A full Lumen license also unlocks Luminem.

Luminem harmonic sculptor interface
Algorithms
35
Character groups
05
Oversampling
64x

Focused by design

All the character. One decisive path.

Drive the input, pick a character, set its Amount, filter only the processed branch, then blend.

  1. 01Drive

    Set the input level and decide how firmly the source meets the nonlinear engine.

  2. 02Choose

    Select one of 35 nonlinear algorithms across five focused character groups.

  3. 03Shape

    Use Amount to define the intensity, movement and density of the chosen algorithm.

  4. 04Place

    Use the wet-only high-pass and low-pass filters to place the harmonic layer.

  5. 05Blend

    Set the final relationship between the dry source and the sculpted harmonics.

The nonlinear palette

Find the right kind of harmonic movement.

Move from familiar color to complete waveform redesign without leaving the same macro workflow.

35Total algorithms
01 // 08 algorithms

Circuitry

Subtle-to-colored output-path characters for glue, density and a finished edge.

Unity108 · ApexComp · Steeler
02 // 07 algorithms

Saturation

Analog-inspired curves that move from rounded warmth to darker weight and sharper bite.

Tape · Triode · Iron · Pentode
03 // 08 algorithms

Shape

Waveform redesign, folding and harmonic multiplication for unmistakable timbral change.

Harmonic Clip · Fold · Fracture
04 // 09 algorithms

Warp

Animated nonlinear transformations that bend symmetry, tension and motion.

Ripple · Phantom · Gravity Pull
05 // 03 algorithms

Psychoacoustic

Stereo variation adds presence, articulation and controlled harmonic lift.

Type A · Type B · BBS

Control beyond drive

Shape the color. Keep the signal.

Bold nonlinear processing that stays easy to place, compare and commit.

01 // Wet-only filters

Keep the wet path in its lane

High-pass and low-pass the processed branch while the dry foundation remains available through Mix.

02 // Amount + Mix

Shape it, then blend it

Amount controls macro intensity. Mix balances the wet branch against the post-trim dry signal.

03 // Auto Gain

Make faster listening decisions

Smoothed RMS compensation reduces broad loudness jumps while you audition characters.

04 // OVS

Scale quality with the session

Work light in ECO or HQ, then audition 4x through 64x for demanding nonlinear processing.

05 // Visual feedback

See the curve take shape

A dynamic transfer display gives you a visual guide to the selected curve and its movement.

06 // Session ready

Built to return to

Save user presets, automate all ten parameters and compare the complete effect with global bypass.

Luminem / Focused Harmonic Sculptor

One engine. Make it yours.

Thirty-five nonlinear colors in one direct, session-ready workflow.

See rent-to-own plans

macOS VST3 and Audio Unit